Module pacai.core.mdp
Classes
class MarkovDecisionProcess
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Helper class that provides a standard way to create an ABC using inheritance.
Expand source code
class MarkovDecisionProcess(abc.ABC): @abc.abstractmethod def getStates(self): """ Return a list of all states in the MDP. Not generally possible for large MDPs. """ pass @abc.abstractmethod def getStartState(self): """ Return the start state of the MDP. """ pass @abc.abstractmethod def getPossibleActions(self, state): """ Return list of possible actions from 'state'. """ pass @abc.abstractmethod def getTransitionStatesAndProbs(self, state, action): """ Returns list of (nextState, prob) pairs representing the states reachable from 'state' by taking 'action' along with their transition probabilities. Note that in Q-Learning and reinforcment learning in general, we do not know these probabilities nor do we directly model them. """ pass @abc.abstractmethod def getReward(self, state, action, nextState): """ Get the reward for the state, action, nextState transition. Not available in reinforcement learning. """ pass @abc.abstractmethod def isTerminal(self, state): """ Returns true if the current state is a terminal state. By convention, a terminal state has zero future rewards. Sometimes the terminal state(s) may have no possible actions. It is also common to think of the terminal state as having a self-loop action 'pass' with zero reward; the formulations are equivalent. """ pass
Ancestors
- abc.ABC
Subclasses
Methods
def getPossibleActions(self, state)
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Return list of possible actions from 'state'.
def getReward(self, state, action, nextState)
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Get the reward for the state, action, nextState transition.
Not available in reinforcement learning.
def getStartState(self)
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Return the start state of the MDP.
def getStates(self)
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Return a list of all states in the MDP. Not generally possible for large MDPs.
def getTransitionStatesAndProbs(self, state, action)
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Returns list of (nextState, prob) pairs representing the states reachable from 'state' by taking 'action' along with their transition probabilities.
Note that in Q-Learning and reinforcment learning in general, we do not know these probabilities nor do we directly model them.
def isTerminal(self, state)
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Returns true if the current state is a terminal state. By convention, a terminal state has zero future rewards. Sometimes the terminal state(s) may have no possible actions. It is also common to think of the terminal state as having a self-loop action 'pass' with zero reward; the formulations are equivalent.